STAR Track
ST1: Position-based Methods for the Simulation of Solid Objects in Computer Graphics
- Tuesday 7th, 13:40-15:20 in Room C.2
- Jan Bender, Matthias Müller, Miguel A. Otaduy, and Matthias Teschner
ST2: Scalable Realistic Rendering with Many-Light Methods
- Tuesday 7th, 15:40-17:20 in Room C.2
- Carsten Dachsbacher, Jaroslav Krivánek, Miloš Hašan, Adam Arbree, Bruce Walter and Jan Novák
ST3: Glyph-based Visualization: Foundations, Design Guidelines, Techniques and Applications
- Wednesday 8th, 13:40-15:20 in Room C.1
- Rita Borgo, Johannes Kehrer, David Chung, Eamonn Maguire, Robert S. Laramee, Helwig Hauser, Matthew Ward, and Min Chen
ST4: A Survey of Interaction Techniques for Interactive 3D Environments
- Wednesday 8th, 15:40-17:20 in Room C.1
- Jacek Jankowski and Martin Hachet
ST5: State of the Art of Parallel Coordinates
- Thursday 9th, 09:00-10:40 in Room C.1
- Julian Heinrich and Daniel Weiskopf
ST6: A Survey of Compressed GPU-Based Direct Volume Rendering
- Thursday 9th, 11:00-12:40 in Room C.1
- Marcos Balsa Rodríguez, Enrico Gobbetti, José A. Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter
ST7: Computational Fabrication and Display of Material Appearance
- Thursday 9th, 13:40-15:20 in Room B.1
- Matthias B. Hullin, Ivo Ihrke, Wolfgang Heidrich, Tim Weyrich, Gerwin Damberg and Martin Fuchs
ST8: Modeling Terrains and Subsurface Geology
- Thursday 9th, 13:40-15:20 in Room C.1
- Mattia Natali, Endre M. Lidal, Julius Parulek, Ivan Viola, Daniel Patel
ST9: Structure-Aware Shape Processing
- Friday 10th, 09:00-10:40 in Room C.2
- Niloy J Mitra, Michael Wand, Hao Zhang, Daniel Cohen-Or, and Michael Bokeloh